Video Description
Importing ZBrush Geometry into Autodesk Maya by Pixologic
ZBrush
ZBrush is a digital sculpting tool that combines 3D/2.5D modeling, texturing and painting. It uses a proprietary "pixol" technology
which stores lighting, color, material, and depth information for all objects on the screen. The main difference between ZBrush and more traditional modeling packages is that it is more akin to sculpting.
ZBrush is used as a digital sculpting tool to create high-resolution models (up to ten million polygons) for use in movies, games, and animations. It is used by companies ranging from ILM to Electronic Arts. ZBrush uses dynamic levels of resolution to allow sculptors to make global or local changes to their models. ZBrush is most known for being able to sculpt medium to high frequency details that were traditionally painted in bump maps.
ZBrush was created by the company Pixologic Inc, founded by Ofer Alon and Jack Rimokh.
Through GoZ ("Go ZBrush"), available in Version 4, ZBrush offers integration with Autodesk Maya, Autodesk 3ds Max, Cinema4D and Modo.
Source:
Wikipedia, ZBrush.
Autodesk Maya
Maya is 3D computer graphics software that runs on Linux, Mac OS X and Microsoft Windows, originally developed by Alias Systems Corporation and currently owned and developed by Autodesk, Inc.
Maya delivers an end-to-end creative workflow with comprehensive tools for animation, modeling, simulation, visual effects, rendering, matchmoving, and compositing on a highly extensible production platform. Autodesk® Maya® 2012 delivers new toolsets for previsualization and game prototyping, extended simulation capabilities, and improved pipeline integration.
Source: Autodesk Maya.
