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Problemas de Geometría
Problemas
del 1301 al 1400
Problemas
del 1201 al 1300
Problemas
del 1101 al 1200
Problemas
del 1001 al 1100
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Nine-Point Center, Nine-Point Circle, Euler Line (English
version).
Circumcenter, Centroid, Orthocenter
Interactive illustration.
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Monge &
d'Alembert Three Circles Theorem I with Dynamic Geometry. You can
alter the geometric construction dynamically in order to test and prove
(or disproved) conjectures and gain mathematical insight that is less
readily available with static drawings by hand. Requires Java
Plug-in 1.3 or higher. Please be patient while the applet loads on
your computer. |
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Newton's Theorem, Newton-Gauss Line: Complete quadrilateral theorem.
Using TracenPoche Dynamic Geometry Software,
Online Step-by-Step construction, manipulation, and animation. |
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Morley's Triangle & Center: with interactive animation and
manipulation.
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Nagel Point
Theorem. Proof.
Triangle and excircles. Animation. |
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Newton's Theorem, Newton-Gauss Line: Complete quadrilateral theorem.
Using TracenPoche Dynamic Geometry Software,
Online Step-by-Step construction, manipulation, and animation. |
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Orthopole of
a Triangle: Using TracenPoche Dynamic
Geometry Software |
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Pappus Theorem. Dynamic Geometry.
Step-by-Step construction, Manipulation, and animation. |
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Schiffler Point: Four Euler Lines with interactive animation and
manipulation.
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Seven Circles Theorem. Animation.
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Interactive Simson Line. Dynamic
Geometry.
Step-by-Step construction, Manipulation, and animation. |
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Simson Line.
Animation, Proof. |
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Taylor Circle Theorem Using TracenPoche Dynamic Software
Step-by-Step construction, Manipulation, and animation. |
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Trapezoid, Triangle, Diagonals, Midpoints.
Dynamic Geometry.
Step-by-Step construction, Manipulation, and animation.
Prove proposition. |
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Three
Circles Theorem Using TracenPoche Dynamic Software |
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Triangle: Incircle, Perpendicular, Angle Bisector.
Dynamic Geometry.
Step-by-Step construction, Manipulation, and animation.
Prove proposition. |
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Triangle, Medians, Six Circumcenters Concyclic.
Dynamic Geometry.
Step-by-Step construction, Manipulation, and animation.
Prove proposition. |
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Three Tangent Circles Theorem Using TracenPoche Dynamic Software
Step-by-Step construction, Manipulation, and animation.
Incenter of a triangle. |
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Triangle and Squares Theorem 1: with Interactive Geometry
Software
Step-by-Step construction, Manipulation, and animation. |
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Problema de Geometría 967
Tres Triángulos Equiláteros, Punto Medios, GeoGebra, Animación HTML5 para Tabletas (iPad, Nexus). |
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GeoGebra,
Geometría Dinámica: Problema de Geometria 895
HTML5, Animación interactiva para iPad, Nexus y otras tabletas. |
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